Today I finally got my first non-static, actually humanoid character done.
It was a lot of work modeling and texturing it, but I think the result turned out pretty well. Next time I’ll definitely get it done faster.
I used www.mixamo.com to make the rig (I definitely recommend checking it out, they have a big library of free animations). This turned out surprisingly well for an automatic rig, I only had to adjust the fingers and the equipment like the bow and quiver to look convincingly. Now we can make it do anything!
Still left to do: set his bow and arrows up to work with shooting animations and put them ingame. Soon I’ll post a video/gif of it in action fighting!
Until then you’ll have to do with this dancing animation: